Rewa Wright
Faculty of Creative Industries, Education & Social Justice, School of Creative Arts, Film, Screen & Animation, Queensland University of Technology
(Keynote Speaker) – New Zealand
Rewa Wright
紐西蘭藝術家、研究者與擴增實境設計師,專於混合實境藝術、植物感知互動及原住民科技觀。身為毛利原住民的她關注原住民教育與藝術發展,倡導多元觀點於新興科技中的重要性。過去參與國際組織如 ACM SIGGRAPH、IEEE Vis Arts 和 ISEA 顧問小組,致力推動全球數位與互動藝術的發展。
A New Zealand artist, researcher, and augmented reality designer specializing in mixed reality art, plant perception interactions, and Indigenous technologies. As a Māori Indigenous artist, she is deeply engaged in advancing Indigenous education and the arts, advocating for the importance of diverse perspectives in emerging technologies.
She has contributed to international organizations such as ACM SIGGRAPH, IEEE VIS Arts, and ISEA advisory committees, actively promoting the global development of digital and interactive art.

演講主題 | Lecture Topic
智慧之後的設計:當人工智慧在設計時,誰在設計?
隨著人工智慧系統日益參與創意構思、造型生成與美學決策,設計正邁入一個全新階段——一個由人類與非人類共構的時代。本次主題演講將重新審視「智慧」這一概念,質疑長期以來支配設計教育與實踐的人類中心主義邏輯。如果「智慧」並非設計的頂點,而是某種過時認知的殘留物,人工智慧的生成性特質是否正揭示出這一限制?
為回應這些問題,我將引入「軟體聚合體」(software assemblage)這一概念——它是一種動態且具物質性的系統,由演算法、資料集、感測器、情感輸入與環境回饋所構成。與其將人工智慧視為單一工具或作者,不如將其視為一個始終在生成、持續與社會及生態基礎設施交互的關係網絡。這一框架為設計實踐提供了一種後人類的方法論——具情境性、共生性與倫理敏感性。
透過我近年來的策展與實踐研究,本演講將探討在生成性系統「思考」、「感知」並以異質方式「行動」的前提下,我們如何與其共同設計。當我們問「當 AI 在設計時,誰在設計?」,我們正在從控制轉向介面參與,從權威轉向關懷。在這個新的設計地景中,「智慧之後的設計」並不意味著去人類化,而是去工具化——它是一種與合成的、植物性的、演算法性的及未知生命形式共同構建世界的方式。
Design After Intelligence: When AI Designs, Who is Designing?
As artificial intelligence increasingly participates in creative ideation, form generation, and aesthetic decision-making, design is entering a new stage—an era co-constructed by humans and non-humans. This keynote reexamines the concept of “intelligence,” questioning the long-standing human-centered logic that has dominated design education and practice. If “intelligence” is not the pinnacle of design but a residue of outdated cognition, could the generative nature of AI reveal the limitations of this paradigm?
To address these questions, the lecture introduces the concept of the “software assemblage”—a dynamic, material system composed of algorithms, datasets, sensors, emotional inputs, and environmental feedback. Rather than viewing AI as a single tool or author, it is understood as an ever-generating network that continuously interacts with social and ecological infrastructures. This framework offers a posthuman methodology for design—situated, symbiotic, and ethically attentive.
Drawing from recent curatorial and practice-based research, the lecture explores how we can co-design with generative systems that “think,” “perceive,” and act heterogeneously. Asking “When AI designs, who is designing?” shifts the focus from control to interface participation, from authority to care. In this new design landscape, design after intelligence does not imply dehumanization but de-tooling—a mode of co-constructing the world alongside synthetic, plant-like, algorithmic, and unknown life forms.